The Challenge
Opera GXX set out to redefine the browser experience for the gaming generation. The challenge was to translate the product’s technical features, from RAM limiter to VPN, into a bold, visually striking campaign that spoke directly to digital natives, tech enthusiasts, and gamers alike. The goal: make speed, control, and security feel not only functional, but thrilling.
Our Approach We designed a visual universe where the browser becomes a racing machine, sleek, fast, and unapologetically futuristic. Inspired by gaming culture and high-performance aesthetics, we blended 3D motion, UI close-ups, and immersive environments to embody the raw speed and precision of Opera GXX.
Our Approach We designed a visual universe where the browser becomes a racing machine, sleek, fast, and unapologetically futuristic. Inspired by gaming culture and high-performance aesthetics, we blended 3D motion, UI close-ups, and immersive environments to embody the raw speed and precision of Opera GXX.
The Execution
The campaign unfolds across two narrative axes. In the first, users ride through neon-lit tunnels in a digital racetrack, with speedometers and UI graphics emphasizing performance. In the second, detailed macro shots of the interface, RAM limiter, VPN, shortcuts, elevate the technical elements into tangible, desirable features. The imagery was deployed across social media, digital ads, and product channels, ensuring visual coherence at every touchpoint.
The Result The launch positioned Opera GXX as more than just a browser, it became a performance tool for a new generation. The campaign generated strong engagement across digital platforms, reinforcing the product’s identity as the browser built for speed, control, and fun.
The Result The launch positioned Opera GXX as more than just a browser, it became a performance tool for a new generation. The campaign generated strong engagement across digital platforms, reinforcing the product’s identity as the browser built for speed, control, and fun.
CREDITS
Directed, Designed and Produced by NEWNEWNEW STUDIO
Client: FLOS
Creative Director: Pablo Limón & Jose Sáez
Senior Producer: Alberto Jimenez
Art Director: Jose Sáez
3D Design & Animation: Alex Baqué, Pablo Beltran, Ivan Antón & Teresa Rofer
Houdini Artist: Luis Martin
Compositing: Alberto de Miguel
Edit: Alberto de Miguel
Client: FLOS
Creative Director: Pablo Limón & Jose Sáez
Senior Producer: Alberto Jimenez
Art Director: Jose Sáez
3D Design & Animation: Alex Baqué, Pablo Beltran, Ivan Antón & Teresa Rofer
Houdini Artist: Luis Martin
Compositing: Alberto de Miguel
Edit: Alberto de Miguel